⚡ WebGPU Test — Adapter, Limits, Shader & Compute Check
Modern Browser GPU Capability Lab

Free WebGPU Test for Browser Support, GPU Limits, Shader, and Compute

Check whether WebGPU is exposed, request an adapter and device, inspect features and limits, verify shader compilation, create and map buffers, run a small compute correctness test, and export a local compatibility report.

100% freeNo emailNo phone numberNo signupLocal browser processing
Interactive webgpu test

Free WebGPU Test for Browser Support, GPU Limits, Shader, and Compute

Use the live controls below, then review the explanation, limits, checklist, and comparison guidance before acting on the result.

WebGPU API
Adapter
Device
Features

Adapter report

Run the scan to inspect adapter information.

Preferred canvas format and device state

No device yet.
LimitValueWhy it matters
No features listed yet.
Run the WebGPU scan to create a compatibility report.
12 practical capabilities

Built for an actual decision, not a single output

01

navigator.gpu support detection

02

Adapter request diagnostics

03

Adapter information when exposed

04

Device feature inventory

05

Device-limit explorer

06

Preferred canvas-format report

07

WGSL shader compilation check

08

GPU buffer creation test

09

Mapped readback verification

10

Compute pipeline correctness test

11

Device-lost monitoring

12

Copy and download compatibility report

Practical guide

How to interpret a WebGPU test

WebGPU is a modern browser API for graphics and general-purpose GPU workloads. Support depends on the browser, operating system, graphics drivers, hardware, security policy, and whether the page is running in a context where the browser allows the API.

A successful adapter and device request is stronger evidence than checking navigator.gpu alone. Features and limits are negotiated per device, so applications should request only the capabilities they need and handle unavailable optional features.

The compute check on this page runs a small WGSL shader, writes deterministic values into a storage buffer, copies the data into a readable buffer, and verifies the result. It is a correctness test, not a standardized GPU benchmark.

Worked example

Worked example: validating a browser before running a WebGPU demo

Run the capability scan first. If an adapter and device are available, review required limits and features. Then run the shader and compute correctness checks. A failure at adapter request is fundamentally different from a shader compilation error or a failed compute readback.

Six-minute microlearning path

Understand the result before you trust it

01

API presence is only the first gate

navigator.gpu can exist even if no suitable adapter is returned.

02

Features are optional capabilities

Applications should query and request only features they actually need.

03

Limits define safe workload bounds

Buffer sizes, bind groups, workgroups, and texture limits can differ by adapter.

04

WGSL is WebGPU's shader language

Compilation diagnostics are important for portability and correctness.

05

Readback verifies more than dispatch

Mapping a copied result lets the page confirm the compute output.

06

Correctness is not performance

A tiny compute shader passing does not predict a complex workload's frame rate.

Reference table

Key checks, formulas, and limitations

StageAPI objectWhat success meansIf it fails
Entrynavigator.gpuBrowser exposes WebGPUBrowser/context may not support it
AdapterGPUAdapterA suitable graphics adapter was foundPlatform or policy limitation
DeviceGPUDeviceCommands and resources can be createdRequested capability unavailable
ShaderGPUShaderModuleWGSL compiled without errorsReview compilation messages
Compute readbackBuffer + mapAsyncPipeline produced expected dataPipeline, command, or shader issue
Knowledge challenge

Three quick checks

Does navigator.gpu alone guarantee a usable adapter?
What shader language does WebGPU use on the web?
Does a successful compute correctness test guarantee high performance?
Online checklist

Quality-control checklist

Local result history

Recent saved summaries on this device

Related ready pages

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Frequently asked questions

Webgpu Test: FAQ

Is this WebGPU test free?+

Yes. It runs in the browser without signup, email, phone number, or payment.

Why can WebGPU be unavailable on a modern GPU?+

Browser version, operating system, driver status, security context, remote sessions, virtual machines, or policy can affect availability.

Does the test reveal my exact GPU model?+

Only if the browser exposes adapter information. Browsers may limit or generalize hardware details.

Is the compute check a benchmark?+

No. It verifies a small deterministic compute path and readback. It is not a standardized performance benchmark.

Should an app request every available feature?+

No. Request only features needed by the application and handle optional capabilities defensively.

Source and scope

Use the result responsibly

This page is an educational browser-based tool. It cannot replace specialized measurement equipment, professional accounting, legal review, tax advice, compensation advice, procurement policy, contract review, or organization-specific procedures when those are required.

External reading: MDN WebGPU API reference.

Free to use. No email, phone number, account, or payment required.